In a strategy game, players engineer and evolve an imaginary pathogen with the ultimate goal of infecting and overpowering a simulated world. As the disease begins to spread, global organizations respond with defense strategies and medical interventions. Players can enhance or modify the pathogen’s abilities, including how it transmits, what effects it causes, and how well it survives in different environments. This fictional game uses a simulated global network with factors like population clusters, travel connections, and mobility patterns to portray the rapid and adaptive spread of the disease.
In the game, a player chooses to begin their disease in a densely populated country that also contains a major international airport. Surprisingly, even without evolving any new transmission traits, the disease rapidly appears on multiple continents soon after the first few infections. Which option best explains this rapid early-game global expansion?
B) The disease spreads quickly because international air travel forms a high-mobility global transportation network.
C) The spread happens because the initial infected individuals automatically behave as biological superspreaders, independently of human mobility or transportation patterns.
D) Geographic spread is slow at first because limited human mobility keeps early infections confined to the region where the disease originated.
E) None of the above